Week of Events
Sunday, May 10, 2026
No events on this day.
Monday, May 11, 2026
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May 11, 2026 -Workshop | Pavlos Antoniadis: Lanthánon Chóros (Latent Space): Composing with objets trouvés and AI tools
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May 11, 2026 -Workshop | Serge Lemouton et al.: Practical Documentation and Collaborative Preservation using Antony
Workshop | Pavlos Antoniadis: Lanthánon Chóros (Latent Space): Composing with objets trouvés and AI tools
Derivative of a 5-month long composition workshop at the Greek National Opera, Lanthánon Chóros (Greek for “latent space”) proposes an introductory 3-hour long workshop for multimodal composition beyond the score and the DAW, where “objets trouvés” (found objects) are processed through ethical and sustainable AI tools.
Workshop | Serge Lemouton et al.: Practical Documentation and Collaborative Preservation using Antony
The goal of this hands-on workshop is to show, for the first time in an international context, the Antony system, now in its final state and fully functional.
Tuesday, May 12, 2026
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May 12, 2026 -Workshop | Dai Weiyi: From Objects to Soundscapes: Participatory Spatial Composition through Data-Driven Multimodal Systems
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May 12, 2026 -[Off-ICMC] Workshop: Creating Sounds with Fruit and Vegetables
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May 12, 2026 -[Off-ICMC] Workshop: Music without Touch – Build your own Theremin!
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May 12, 2026 -Workshop | Henry Windish et al.: Working with MËSH: Advanced Tools and Strategies for Networked Instruments in Music and Sound Art
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May 12, 2026 -[Off-ICMC] Workshop: Creating Sounds with Fruit and Vegetables
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May 12, 2026 -Workshop | Thomas Meckel et al.: SONA – Audio-VR
Workshop | Dai Weiyi: From Objects to Soundscapes: Participatory Spatial Composition through Data-Driven Multimodal Systems
This workshop offers hands-on experience with Full House, a multimodal soundscape system designed specifically for participatory spatial composition. Through a real time data driven architecture, the system transforms the manipulation of physical objects into continuous spatial sound and visual processes.
[Off-ICMC] Workshop: Creating Sounds with Fruit and Vegetables
Come and let your creativity run free at our composition workshop. We’ve got plenty of small musical instruments and a loop station ready for you. Play a fruit and vegetable piano, record sounds and play them back, and discover how to create your own beats.
[Off-ICMC] Workshop: Music without Touch – Build your own Theremin!
No keys, strings, or even physical contact: In this workshop, you’ll have the opportunity to build your own theremin using electronic components.
Workshop | Henry Windish et al.: Working with MËSH: Advanced Tools and Strategies for Networked Instruments in Music and Sound Art
This workshop introduces MESH, a portable, wireless system for distributed music performance and interactive installation. Designed as a flexible alternative to infrastructure-heavy networked ensembles, MESH enables performers to create spatially distributed musical systems using compact, self-contained nodes that communicate over a wireless network.
[Off-ICMC] Workshop: Creating Sounds with Fruit and Vegetables
Come and let your creativity run free at our composition workshop. We’ve got plenty of small musical instruments and a loop station ready for you. Play a fruit and vegetable piano, record sounds and play them back, and discover how to create your own beats.
Workshop | Thomas Meckel et al.: SONA – Audio-VR
The workshop combines a presentation and discussion of the artistic and technical background with a hands-on opportunity to test SONA – Diving in the Dark.
Wednesday, May 13, 2026
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May 13, 2026 -Workshop | Mari Kimura and Pavlos Antoniadis: MUGIC® Motion-Sensor Workshop: Imagine, Move, Create
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May 13, 2026 -Workshop | Dennis Scheibe & Julian Rohrhuber: User = Developer: How to contribute to SuperCollider development
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May 13, 2026 -Workshop | Moritz Wesp, Eric Haupt and Victor Gelling: oscheat
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May 13, 2026 -Workshop | Dan Wilcox: Introduction to Zirkonium3: ZKM’s Sound Spatialization Environment
Workshop | Mari Kimura and Pavlos Antoniadis: MUGIC® Motion-Sensor Workshop: Imagine, Move, Create
MUGIC® (Music/User Gesture Interface Control) is a groundbreaking motion sensor designed to deepen, not replace, musicianship.
Workshop | Dennis Scheibe & Julian Rohrhuber: User = Developer: How to contribute to SuperCollider development
SuperCollider, being a free and open-source project, stands in contrast to non-open projects in that it doesn’t impose technical and legal barriers to users accessing and modifying its inner workings.
Workshop | Moritz Wesp, Eric Haupt and Victor Gelling: oscheat
oscheat is a work-in-progress multi-user interface based on OSC. Its purpose is to simplifyand formalise shared, real-time control of musical parameters across an ensemble. Instead of separating instruments by performer, oscheat functions as a collective parameter space in which all participants can change each other’s instrument sound generation, spatialization, tonal systems or rhythmic structures.
Workshop | Dan Wilcox: Introduction to Zirkonium3: ZKM’s Sound Spatialization Environment
Zirkonium is a free spatialized sound environment for the ZKM | Hertzlab, formerly ZKM | Institute for Music and Acoustics, which wraps various spatialization algorithms and abstracted speaker layouts with a path sequencing interface designed for composers in mind.
Thursday, May 14, 2026
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May 14, 2026 -Workshop | Rob Canning: Executable Scores: Embedded Cue Semantics and Animated SVG Notation with Oscilla
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May 14, 2026 -Installation | Leon Eckard: “Urban Metabolism: der Mond”
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May 14, 2026 -Workshop | Robert Cole Rizzi: The Art of Listening – To Hamburg. A Participatory Soundwalk Workshop
Workshop | Rob Canning: Executable Scores: Embedded Cue Semantics and Animated SVG Notation with Oscilla
This workshop introduces Oscilla, a browser-based framework for animated, cue-driven graphic scores in which performance semantics are embedded directly into SVG notation. Rather than separating score, control system, and playback environment, Oscilla treats the score as a single executable surface—authored visually in Inkscape and enacted in real time via a lightweight browser runtime.
Workshop | Robert Cole Rizzi: The Art of Listening – To Hamburg. A Participatory Soundwalk Workshop
How does the world sound when we truly listen? In this participatory workshop, participants explore their sonic environment through attentive listening, simple drawing, poetry, and playful composition — no musical experience required.
Friday, May 15, 2026
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May 15, 2026 -Workshop | Shelly Knotts et al.: Sonification and the Space In-Between: Bridging Scientific Inquiry and Musical Practice
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May 15, 2026 -Workshop | Pierre Alexandre Tremblay et al.: Dialogues with Improvising Machines: an Embodied Cross-Testing Workshop on Musical Agents
Workshop | Shelly Knotts et al.: Sonification and the Space In-Between: Bridging Scientific Inquiry and Musical Practice
This workshop explores the rich interdisciplinary space that lies between computer music composition and scientific inquiry, focusing on sonification as a shared methodology, bridging between disciplines, rather than a discipline-specific technique.
Workshop | Pierre Alexandre Tremblay et al.: Dialogues with Improvising Machines: an Embodied Cross-Testing Workshop on Musical Agents
This 2.5-hour workshop examines four musical agent systems through a structured process of presentation, performance, collective listening, and critical discussion. It addresses a central contemporary question in computer music: how the design of musical agents encodes particular modes of listening, interaction, and agency, and how these design choices shape musical practice.
Saturday, May 16, 2026
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May 16, 2026 -[Off-ICMC] Workshop: Solder your very own synthesizer. An Introduction to Electronics and Soldering
[Off-ICMC] Workshop: Solder your very own synthesizer. An Introduction to Electronics and Soldering
In this workshop, you’ll discover the basics of soldering and get hands-on experience soldering cables and various electronic components. It will leave you well-prepared for future soldering and repair projects. And the best part? By the end, you’ll have a fully operational synthesizer that you built yourself!
