Workshop | Dennis Scheiba & Julian Rohrhuber: User = Developer: How to contribute to SuperCollider development
SuperCollider, being a free and open-source project, stands in contrast to non-open projects in that it doesn’t impose technical and legal barriers to users accessing and modifying its inner workings.
Rather than a strict separation, this allows for a gradient between user and developer. There are still, however, technical and social complexities involved in contributing to such a big project, which this workshop seeks to address.
It will guide through the landscape of the SuperCollider project, easy passages as well as dense forests, and show how to participate in development, at all levels, with or without coding.
With this workshop, we hope to invite participation and spread knowledge about the interesting experience of maintaining and extending a widely used computer music language.
Requirements
None
Workshop registration
Please register via Pretix in order to participate in the workshop. There are no additional costs.
About the workshop facilitators
Dennis Scheiba is an artistic and research associate at the Robert Schumann Hochschule Dusseldorf. He works as a ¨composer, live coder, and audio-visual artist with a Special interest in multi-spatiality and streaming technologies. He has performed at MIT, Johns Hopkins University, ZKM, KUG, and IRCAM. Scheiba has a background in mathematics and machine learning and currently researches on audio-only VR environments, JIT-compilation in DSP environments, WebRTC streaming, and packaging of audioprojects. He has co-managed the two most recent Releases of SuperCollider, versions 3.14 and 3.15.
Julian Rohrhuber works in contemporary media theory that bridges philosophy, informatics, anthropology and art. As a professor at the Robert Schumann Hochschule in Düsseldorf he has established the subject of epistemic media, which aims to ground research independent of the distinction between science and art. For the last two decades, he has been involved in the development of computer languages for experimental programming and music informatics, such as SuperCollider and TidalCycles. Publications are concerned with diverse topics like the history of programming and mathematics, patents and algorithms, art theory, philosophy of science, live coding, sonification, and realism in documentary film. Recent texts address philosophy of time, algorithmic causality, and the citizenship of abstract entities.
