The goal of this hands-on workshop is to show, for the first time in an international context, the Antony system, now in its final state and fully functional.
Workshop
Events
Calendar of Events
|
Sunday
|
Monday
|
Tuesday
|
Wednesday
|
Thursday
|
Friday
|
Saturday
|
|---|---|---|---|---|---|---|
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
|
0 events,
|
1 event,
-
|
3 events,
-
This workshop offers hands-on experience with Full House, a multimodal soundscape system designed specifically for participatory spatial composition. Through a real time data driven architecture, the system transforms the manipulation of physical objects into continuous spatial sound and visual processes.
-
This workshop introduces MESH, a portable, wireless system for distributed music performance and interactive installation. Designed as a flexible alternative to infrastructure-heavy networked ensembles, MESH enables performers to create spatially distributed musical systems using compact, self-contained nodes that communicate over a wireless network.
-
The workshop combines a presentation and discussion of the artistic and technical background with a hands-on opportunity to test SONA – Diving in the Dark. |
3 events,
-
SuperCollider, being a free and open-source project, stands in contrast to non-open projects in that it doesn’t impose technical and legal barriers to users accessing and modifying its inner workings.
-
oscheat is a work-in-progress multi-user interface based on OSC. Its purpose is to simplifyand formalise shared, real-time control of musical parameters across an ensemble. Instead of separating instruments by performer, oscheat functions as a collective parameter space in which all participants can change each other’s instrument sound generation, spatialization, tonal systems or rhythmic structures.
-
Zirkonium is a free spatialized sound environment for the ZKM | Hertzlab, formerly ZKM | Institute for Music and Acoustics, which wraps various spatialization algorithms and abstracted speaker layouts with a path sequencing interface designed for composers in mind. |
2 events,
-
This workshop introduces Oscilla, a browser-based framework for animated, cue-driven graphic scores in which performance semantics are embedded directly into SVG notation. Rather than separating score, control system, and playback environment, Oscilla treats the score as a single executable surface—authored visually in Inkscape and enacted in real time via a lightweight browser runtime.
-
How does the world sound when we truly listen? In this participatory workshop, participants explore their sonic environment through attentive listening, simple drawing, poetry, and playful composition — no musical experience required. |
2 events,
-
This workshop explores the rich interdisciplinary space that lies between computer music composition and scientific inquiry, focusing on sonification as a shared methodology, bridging between disciplines, rather than a discipline-specific technique.
-
This 2.5-hour workshop examines four musical agent systems through a structured process of presentation, performance, collective listening, and critical discussion. It addresses a central contemporary question in computer music: how the design of musical agents encodes particular modes of listening, interaction, and agency, and how these design choices shape musical practice. |
0 events,
|
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
0 events,
|
