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Paper Session 4a: Music Notation & Representation II
Session Chair: Juan Parra
Paper Abstracts
Rodrigo Cadiz: “Composer-in-the-Loop Generation of Motivic Variants Using State-Space Models and Preference Learning”
Most current approaches to symbolic music generation rely on large-scale deep learning models trained on massive corpora and operate exclusively on pitch and duration, disregarding the articulations and dynamics that are fundamental to musical expression. We present a composer-in-the-loop system that addresses both limitations. A precomposed motive, complete with pitch, rhythm, articulation, and dynamics, is modeled as a reference trajectory in a musically interpretable state space, and variants are generated by sampling structured stochastic deviations inspired by Kalman filtering. A neural network modulates variance and structural edit probabilities based on com-
poser preference, learning from the composer’s own selections rather than from external data. Implemented as a simple browser-based application, the system supports real-time audition and persistent model reuse. The approach represents a first step toward a compositional workflow in which larger musical structures are built by concatenating and varying short, fully expressive motivic ideas.
Solomiya Moroz, Nicolo Merendino and Massimo Sterlino: “Co-Composing with Plants: Early Experiments in Bio-Responsive Score Design”
Orm Finnendahl, “DSP and the Metalevel Clamps – an integrated environment for algorithmic composition and interactive realtime performance”
Integrating low level DSP operations and highlevel concepts for organizing musical material has been a long-standing repeated topic in the discussion of computer music. Although many capable DSP systems with advanced features concerning the organization, visualisation and transformation of musical material on a higher level are in widespread use today, they either suffer from an ongoing separation between the higher level and the DSP level or the lack of a satisfying infrastructure for the integration of both worlds. Clamps 1 is a Common Lisp Package built on top of Incudine for the DSP part, CLOG for the GUI and other music related CL packages to create a unified platform, intended
to combine realtime performance, algorithmic composition and notation in a single application language and memory space. It has been successfully used for a wide a range of applications from traditional compositional work and the production of Electroacoustic Music to Interactive Live-Performances.
