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DTSTART;TZID=Europe/Amsterdam:20260515T193000
DTEND;TZID=Europe/Amsterdam:20260515T203000
DTSTAMP:20260613T120425
CREATED:20260415T123232Z
LAST-MODIFIED:20260417T115504Z
UID:10000125-1778873400-1778877000@icmc2026.ligeti-zentrum.de
SUMMARY:[Off-ICMC] Experimental Reading: Harburg. Das Buch – Excursions in Voice\, Photo & Music (German)
DESCRIPTION:Credits: Junius Verlag\n  \nAuthor Bärbel (Bascha) Wegner\, photographer Steven Haberland\, and musician Clarks Planet bring together text\, images\, and sound in a multi-layered exploration of the city of Harburg. Storytelling meets improvised music\, photographs interact with sound and field recordings.  \nThe familiar takes on new shapes\, improvisation unfolds—opening up fresh perspectives on the neighborhood\, not least from the vantage point of the Production Lab on the 10th floor.  \nIn German only.\nregistration required here \n  \nThe Off-ICMC\nMusic is what brings us together\, even when everything else pulls us apart.\nMusic everywhere—it is part of our everyday lives. And yet\, we’re hearing it performed live on analog instruments less and less. Instead\, it often reaches us through speakers or headphones\, as files\, from the cloud. What does music mean to you? What does it sound like today? Where does it begin—and where does it end?\nThe ligeti center invites you to listen more closely and discover new sounds—to explore\, experiment\, and play. This year\, ICMC HAMBURG 2026 revives an old tradition: the Off-ICMC\, a free and accompanying festival curated for the general public and anyone curious about computer music. \nAll Off-ICMC events are free of charge.  \n\n  \n \n 
URL:http://icmc2026.ligeti-zentrum.de/event/off-icmc-experimental-reading-harburg-das-buch-excursions-in-voice-photo-music-german/
LOCATION:ligeti center\, Production Lab (10th floor)\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:15-05,Music,Off-ICMC,Performance
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Amsterdam:20260515T183000
DTEND;TZID=Europe/Amsterdam:20260515T213000
DTSTAMP:20260613T120425
CREATED:20260415T122932Z
LAST-MODIFIED:20260417T115457Z
UID:10000124-1778869800-1778880600@icmc2026.ligeti-zentrum.de
SUMMARY:[Off-ICMC] Sound Bar: "Sono\, ergo sum." – I sound\, therefore I am.
DESCRIPTION:Photo: Soundbar Kollektiv\n  \nThe Soundbar is a performative pop-up bar that brings together socializing\, drinks\, and jam sessions. It serves as a workshop and experimental space\, offering an environment for exploring sound\, finding inspiration\, and connecting with others. What does your favorite drink sound like? Join us for Soundbar’s vibrant sound journeys. Let your glasses sing and discover new levels of sensory experience at the bar.  no registration required \n  \nThe Off-ICMC\nMusic is what brings us together\, even when everything else pulls us apart.\nMusic everywhere—it is part of our everyday lives. And yet\, we’re hearing it performed live on analog instruments less and less. Instead\, it often reaches us through speakers or headphones\, as files\, from the cloud. What does music mean to you? What does it sound like today? Where does it begin—and where does it end?\nThe ligeti center invites you to listen more closely and discover new sounds—to explore\, experiment\, and play. This year\, ICMC HAMBURG 2026 revives an old tradition: the Off-ICMC\, a free and accompanying festival curated for the general public and anyone curious about computer music. \nAll Off-ICMC events are free of charge.  \n\n  \n \n 
URL:http://icmc2026.ligeti-zentrum.de/event/off-icmc-sound-bar-sono-ergo-sum-i-sound-therefore-i-am/
LOCATION:ligeti center\, Production Lab (10th floor)\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:15-05,Music,Off-ICMC,Performance
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Amsterdam:20260514T213000
DTEND;TZID=Europe/Amsterdam:20260514T233000
DTSTAMP:20260613T120425
CREATED:20260421T163434Z
LAST-MODIFIED:20260512T081025Z
UID:10000069-1778794200-1778801400@icmc2026.ligeti-zentrum.de
SUMMARY:Club Concert 4C
DESCRIPTION:Program Overview\nMerzmania\nGintas Kraptavicius \nImprovisation for Spheres \nCalvin McCormack \nMarsia 3\nJonathan Impett\nAlto flute: Richard Craig \noscheat\nMoritz Wesp\, Eric Haupt and Victor Gelling \nThe Skin of the Earth: Fragments\nPaulo C. Chagas\nSoprano: Adriane Queiroz\nLive electronics & video: Paulo C. Chagas \nThe Long Now III \nCat Hope and Juan Parra Cancino \nTape Microscopy\nAndrew Loveless \n  \nAbout the pieces & artists\nGintas Kraptavicius: Merzmania\nElectroacoustic live electronics performance made using my own created instrument made from computer\, Plogue Bidule software & midi controller assigned to VST plugins. All software parameters controlled\, altered live in a real time during performance using knobs & sliders of midi controller attached to VST plugins parameters. Performance made from synthesized sounds\, no samples or before recorded sounds as fields’ recordings are used. Merzmania it is piece connecting classical music skills with today noise music (slight allusion to noise icon – Merzbow). Merzmania main playing method is real time interaction with computer which i am using on all my live compositions. I am using Computer as Music Instrument just like any other acoustic music instrument. Like a guitar. Onstage i get the same emotional feeling playing with computer as playing with any other acoustic/electric instrument. Main thing in a live performance it is energy and emotion to the pot like to rock’n’roll concerts. Merzmania featuring the motif of the Lithuanian folk song “Teka\, teka šviesi saulė” (“The sun is rising\, the bright sun is rising”). \nAbout the artist\nGintas K (Gintas Kraptavičius) a Lithuanian sound artist\, composer living and working in Lithuania.\nNowadays Gintas is working in the field of digital experimental and electroacoustic music\, making music for films\, sound installations. His compositions are based on granular synthesis\, live electronic\, hard digital computer music\, small melodies. Collaborations with sound artists @c\, Paulo Raposo\, Kouhei Matsunaga\, David Ellis and many others. He has released numerous of records on labels such as Cronica\, Baskaru\, Con-v\, Copy for Your Records\, Bolt\, Creative Sources\, Sub Rosa and others.\nSince 2011 member of Lithuanian Composers Union. He has presented his works\, performed at various international festivals\, conferences\, symposiums as Transmediale.05\, Transmediale.07\, ISEA2015\, ISSTA2016\, IRCAM forum workshop 2017 \, xCoAx 2018\, ICMC2018\,ICMC2022 ICMC2025 ICMC-NYCEMF 2019\, NYCEMF 2020 \, NYCEMF 2021\, NYCEMF 2022\, NYCEMF 2023\, NYCEMF 2024\, NYCEMF 2025\, Ars Electronica Festival 2020\,. Ars Electronica Festival 2023 Ars Electronica Festival 2024 . IRCAM forum workshop 2025 Paris Ars Electronica Forum Wallis 2025\, FARM 2025\nArtist in residency at DAR 2016\, DAR 2011 \, MoKS 2016\, KKKC 2023\nWinner of the II International Sound-Art Contest Broadcasting Art 2010 \, Spain.\nWinner of The University of South Florida New-Music Consortium 2019 International Call for Scores in electronic composition category. \n  \nCalvin McCormack: Improvisation for Spheres\nImprovisation for Spheres is a live electronic work for two custom spherical controllers with reactive visuals. Each sphere combines surface-embedded capacitive touch pads with an inertial measurement unit\, wirelessly transmitting sphere orientation and touch sensing. Each sphere sits in a chalice cradle\, with a ring of touch sensors embedded around the rim. The spherical form factor affords intuitive spatialization\, the sphere’s rotation corresponds to the sound’s position in ambisonics\, making spatial movement as immediate and embodied as pitch selection. Touch pads support expressive melodic and harmonic performance\, and skin-touchpad contact area allowing dynamic and timbral expression. The work explores the sphere as both instrument and spatializer\, where single gestures unite melodic\, timbral\, and spatial control. This audiovisual improvisation demonstrates how spatialization can be performed artistically rather than mixed\, elevated from post-production to real-time expression. \nAbout the artist\nCalvin McCormack is an MST student at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University. His research focuses on accessible HCI and inclusive design for musical applications. He also conducts research in auditory neuroscience and plays jazz guitar. \n  \nJonathan Impett: Marsia 3\nThis is the final piece of a series written for the installation Apollo e Marsia in 2024. This work expands the moment in time represented by Tintoretto in his painting La gara tra Apollo e Marsia (c.1545). Apollo\, playing a bowed instrument with sympathetic strings\, has been challenged by the satyr Marsia\, playing a woodwind instrument\, to see who is the greater musician. Ovid’s retelling of the story describes a terrible end for Marsia\, but in the moment depicted by Tintoretto both musicians are waiting for the judgement of Midas\, both trying to remember and assess what they and their competitor have just played. \nThe piece is therefore a play on the nonlinearity of memory under stress as both try to replay the performances in their mind. Moments are recalled\, replayed or intrude\, but are always changing in their reconstruction. Memories of themselves and of the other constantly modulate each other. New constructs emerge in memory through this process\, and obsessive recall generates attractors and mirrors; we know from recent neuroscience that remembering and imagining are essentially the same reconstructive process. \nAt its root\, the material all derives from two hymns to Apollo inscribed in stone at Delphi\, arguably the earliest remaining instances of music notation\, and likewise fragmented by erasures. Across time\, musicians have attempted to reconstruct this partially-lost memory in different ways\, creating new formations in the process. \nHere\, the Delphic material is subject to layers of nonlinear memory process\, implemented in Open Music as forward- and backward-moving wave phenomena\, sweeping up emergent patterns as they develop. This produces a score that often requires the performer to assimilate a polyphony of musical materials and physical behaviours as layers of memory. Analogous processes are used in the recorded and live sound processing\, largely through physical modelling\, cross-resynthesis and filtering – digital and analogue. This is in turn heard through a model of the stringed instrument of Marsia’s opponent\, Apollo. An AI brings the live performance into relation with the behaviours\, memory and projection of both competitors. \nAbout the artists\nJonathan Impett (1956) is a composer\, trumpet player and writer. His work is concerned with the discourses and practices of contemporary musical creativity\, particularly the nature of the technologically-situated musical artefact. Activity in the space between composition and improvisation has led to continuous research in the areas of interactive systems\, interfaces and modes of collaborative performance. Recent works combine installation\, live electronics and computational models with notated and improvised performance\, using fluid dynamics as a unifying behavioural model. A new project Anamnesis takes a radical approach to AI\, identifying creative paths implied but unnoticed. He leads the research group “Music\, Thought and Technology” at the Orpheus Institute\, Ghent. \nAlto flute: Richard Craig\nRichard Craig (alto flute) was born in Glasgow. He studied at the Royal Conservatoire of Scotland and the Conservatoire de Strasbourg. He performs with groups such as Musikfabrik\, Klangforum Wien\, ELISION and in Scandinavia with CAPUT\, Kammarensemblen. He has released two solo discs of contemporary works\, Vale and Inward\, and recorded for Another Timbre\, Wergo\, FHR\, Métier\, as well as SWR\, BBC and Finnish Radio. Not only a celebrated advocate of contemporary music\, his recent album of the Telemann Fantasias and his improvisations was lauded as “bold\, beautiful and clever” (Gramophone). He is also an improviser\, composer and teacher\, currently Director of Performance at the University of Edinburgh. \n  \nMoritz Wesp\, Eric Haupt and Victor Gelling: oscheat\nThis contribution presents oscheat\, a work-in-progress OSC-based interface\, designed to extend ensemble communication beyond conventional musical gestures. By providing a modular and user-friendly environment\, oscheat allows performers to directly control each other’s digital instruments\, enabling novel forms of interaction\, role-sharing\, and emergent musical structures in real time.\nOur instrumental system is structured into three functional sections reflecting core musical building blocks: synthesizers for melodic and harmonic material\, sequencers for rhythmic organization\, and samplers for vocal and sound-based material.\nAdditional functionality includes real-time MIDI recording and looping\, pitch mapping with support for alternative tunings\, spatialization\, and global macro controls for large-scale structural manipulation. Each performer manages their instruments individually while making the controls accessible through oscheat.\nMoritz Wesp\, Eric Haupt and Victor Gelling are playing an eight-minute improvisation\, demonstrating oscheat’s potential for rapid musical exchange\, shared authorship\, and collective decision-making. By exposing critical control parameters to all participants\, the interface encourages social negotiation and flexible role allocation\, making it relevant for both creative research and educational contexts. \nAbout the artists\nMoritz Wesp lives in Cologne (GER) and plays trombone\, virtual trombone and other instruments that he designs\, programs and builds. As an improviser he is working with different ensembles like Mariá Portugal Erosao\, Matthias Muche’s Bonecrusher or the Simon Rummel Ensemble. Besides this he composes music and is part of the Audio-VR project SONA. \nEric Haupt is a guitarist and composer working in experimental music and punk. He completed his Bachelor of Music at the HfMT Cologne in 2018. He is a founding member of the ensembles Now My Life Is Sweet Like Cinnamon and Lawn Chair\, as well as the initiator of the experimental game-show performance Sport1. His music has been presented at festivals throughout Europe and collaborations include internationally renowned producers Olaf O.P.A.L. and Chris Coady. His punk compositions have been broadcast on international radio stations such as BBC Radio 6 Music. \nVictor Gelling is an improviser and composer who uses stringed instruments including but not limited to upright bass\, tenor banjo\, Pedalsteel- and Nonpedalsteel-Guitars in addition to pedals\, synthesizers and barely working self-coded computer programs to create sounds. Their work spans genres from jazz to noise to electric cowboy songs to complex music\, which culminates in their large ensemble works with Trash & Post-Chaotic Music\, their alt-country/post-punk alias Slowklahoma\, solo works or their playing in the Jorik Bergman Trio. \n  \nPaulo C. Chagas: The Skin of the Earth: Fragments\nThe Skin of the Earth: Fragments explores the fragile boundary between human presence\, technology\, and the living world. Inspired by Jean-Luc Nancy’s idea of the Earth as a sensitive\, permeable “skin\,” the work unfolds as a field of sonic and visual traces in which voice\, electronics\, and image interact in continuous transformation.\nThe soprano part moves between singing and speaking\, incorporating extended techniques\, subtle timbral inflections\, and silence. Vocal gestures—breath\, articulation\, and embodied presence—form the core musical material. Live electronics are realized in real time using custom Max/MSP processes\, including pitch shifting\, delay\, and dense temporal layering. These processes generate evolving\, granular textures shaped during performance through gestural control.\nThe visual component combines AI-generated imagery with real-time processing in TouchDesigner. The visual material is continuously transformed through algorithmic modulation\, spatial deformation\, and temporal drift. Operating as an autonomous yet related layer\, the visuals do not illustrate the music but emerge alongside it\, sharing a logic of indeterminacy and continuous becoming.\nThe work invites listeners to experience sound and image as a living surface—fragile\, unstable\, and shared—where perception remains inseparable from what is in flux\, unresolved\, and still becoming. \nAbout the artists\nPaulo C. Chagas is a Brazilian-American composer and Professor of Composition at the University of California\, Riverside. With over 220 works across orchestral\, chamber\, electroacoustic\, audiovisual\, and multimedia formats\, his work integrates advanced technology and expressive depth. He studied in Brazil\, Belgium\, and Germany\, earning a Ph.D. from the Université de Liège\, and was composer-in-residence at the WDR Electronic Studio. A Fulbright Scholar (Berlin\, 2022–23) and ICMA board member\, his work is widely performed and published.\nhttps://solo.to/paulocchagas \nSoprano: Adriane Queiroz\nBrazilian soprano Adriane Queiroz trained in Pará\, Missouri\, and Vienna. Since 2002/03 she has been a member of the Staatsoper Unter den Linden\, performing roles such as Pamina\, Micaëla\, Susanna\, and Liù. She has appeared at major venues including the Hamburg State Opera\, Semperoper Dresden\, and Wiener Festwochen\, and in concerts at the Musikverein and Konzerthaus Vienna. Her repertoire spans Mozart to contemporary works\, including Schönberg’s Erwartung and Nono’s La fabbrica illuminata\, with recent premieres under Sir Simon Rattle.\nwww.adrianequeiroz.com \n  \nCat Hope and Juan Parra Cancino: The Long Now III  \nThis a scored work for live modular synthesiser performance\, with a backing track. It explores the potential of digital notation for modern electronic instruments\, in this case\, the contemporary modular synthesiser. It is named after the Long Now Foundation\, that aims to provide counterpoint to today’s accelerating culture by encouraging long-term thinking\, fostering responsibility in the framework of the next 10\,000 years. Music provides complex answers to the question of “How Long is Now?”\, and in this work\, a slow descent into very low sound by the performer\, where pitch is either uncontrollable or almost inaudible\, reflects the limits of human action in and perception of sound as it passes through time\, highlighting that there may be other ways to listen\, and other ways to experience our passing through time.\nThe fixed media part of this piece was created at EMS in Sweden\, using the Buchla 200’s 4 x 259 waveform generators and the score is read on the Decibel ScorePlayer\, which also produces the fixed media part. \nAbout the artists\nJuan Parra Cancino studied Composition at the Catholic University of Chile and Sonology at the Royal Conservatoire The Hague\, earning a Master’s degree focused on electronic music composition and performance. In 2014\, he completed his PhD at Leiden University with his thesis “Multiple Paths: Towards a\nPerformance Practice in Computer Music. Parra has been a research fellow at the Orpheus Institute since 2009. \nCat Hope is a award winning Australian composer who focuses on the extremes of sound – from extreme noise to barely audible delicacy. Her works have been performed world wide by ensembles such as Yarn Wire (US)\, the BBC Scottish Symphony (UK) and her works are published internationally on labels such as Hat (Hut) Art\, with her monograph CD Ephemeral Rivers winning the German Critics Prize in 2017. Cat is a represented composer with the Australian Music Centre\, and her music is published by Material Press. Her first opera\, Speechless\, won the Best New Dramatic work in the 2020 Art Music Awards. \n  \nAndrew Loveless: Tape Microscopy\nThis performance explores the musical potential of playback speed manipulation\, controlled feedback\, and layered sound material using a dual-transport digital tape instrument. The source of the sound material is the distinct\, high-pitched whine of a CRT television’s flyback transformer\, which was chosen for its nearly inaudible high-frequency energy and analog character. The sound is heard briefly at normal speed before being slowed almost to a halt to reveal its hidden textures. Inspired by the tape experiments of pioneer Éliane Radigue\, this performance utilizes two virtual tape transports that interact through carefully tuned speed relationships\, harmonizing and phasing against one another. Live overdubbing and feedback routed between the transports create new layers and delays\, shaped by the performer’s listening and interactions. A real-time visualization shows the speed of each transport’s spinning reels\, adding an engaging layer that helps in following the unfolding sounds. \nAbout the artist\nAndrew Loveless is a graduate student in Music Technology at the Georgia Institute of Technology. Their work focuses on performance-centered instrument design and improvisation\, with an emphasis on preserving tape music techniques and making them more accessible through hands-on\, educational tools. \n  \nVolunteers\nTechnical Director / Main Sound\nTade Lorenzen \nSound Assistant / Light\nBastian Weißenbach \nStage / Video\nIsay Ramirez \nProduction Manager\nJuliana Lüer \nProduction / Stage\nGianni Tamanini \n 
URL:http://icmc2026.ligeti-zentrum.de/event/club-concert-4c/
LOCATION:ligeti center\, Production Lab (10th floor)\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:14-05,Club Concert,Music
ORGANIZER;CN="ICMC HAMBURG 2026":MAILTO:info@icmc2026.ligeti-zentrum.de
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Amsterdam:20260513T153000
DTEND;TZID=Europe/Amsterdam:20260513T180000
DTSTAMP:20260613T120425
CREATED:20260421T114359Z
LAST-MODIFIED:20260423T174349Z
UID:10000162-1778686200-1778695200@icmc2026.ligeti-zentrum.de
SUMMARY:Workshop | Dan Wilcox: Introduction to Zirkonium3: ZKM's Sound Spatialization Environment
DESCRIPTION:Zirkonium is a free spatialized sound environment for the ZKM | Hertzlab\, formerly ZKM | Institute for Music and Acoustics\, which wraps various spatialization algorithms and abstracted speaker layouts with a path sequencing interface designed for composers in mind. The project was developed for the Sound Dome (Klangdom)\, a 43.4 speaker half dome in the ZKM Kubus studio however is applicable to almost any physical setup. Zirkonium has had three major versions since 2006 and this workshop introduces the current version\, Zirkonium3\, which utilizes libpd and Pure Data patches for its sound engine. The background and basic concepts will be introduced with the goal being for participants to stream live audio from Pd/Max/Ableton/etc projects into Zirkonium3 with live control. Requirement: MacOS 10.13+ \n  \nRequirements\nParticipants should come with an Apple laptop running macOS 10.13+ and headphones.\nParticipants should have a basic computer music background and ideally with example audio of their own work to try. An understanding of Max / Pure Data is helpful for trying the example OSC external control patches. \n  \nWorkshop registration\nPlease register via Pretix in order to participate in the workshop. There are no additional costs.  \n  \nAbout the workshop facilitator\nDan Wilcox is an artist\, engineer\, musician\, performer who combines live musical performance techniques with experimental electronics and software for the Exploration of new expression\, often through themes of science fiction\, space travel\, cyborgification\, and far futurism. His father was an aerospace engineer\, he grew up in the Rocket City\, and has performed in Europe and around the US with his one-man band cyborg performance project\,\nrobotcowboy.\nDan currently lives in Karlsruhe\, Germany and is a parttime artist & researcher for the ZKM | Hertzlab. He has been the developer for the Zirkonium project since 2017.\nMore about Dan here. \n 
URL:http://icmc2026.ligeti-zentrum.de/event/workshop-dan-wilcox-introduction-zirkonium3-zkm-spatialization/
LOCATION:ligeti center\, Production Lab (10th floor)\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:13-05,Workshop
ORGANIZER;CN="ICMC HAMBURG 2026":MAILTO:info@icmc2026.ligeti-zentrum.de
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Amsterdam:20260513T113000
DTEND;TZID=Europe/Amsterdam:20260513T143000
DTSTAMP:20260613T120425
CREATED:20260421T120942Z
LAST-MODIFIED:20260423T174800Z
UID:10000165-1778671800-1778682600@icmc2026.ligeti-zentrum.de
SUMMARY:Workshop | Moritz Wesp\, Eric Haupt and Victor Gelling: oscheat
DESCRIPTION:oscheat is a work-in-progress multi-user interface based on OSC. Its purpose is to simplify and formalise shared\, real-time control of musical parameters across an ensemble. Instead of separating instruments by performer\, oscheat functions as a collective parameter space in which all participants can change each other’s instrument sound generation\, spatialization\, tonal systems or rhythmic structures.\nFor the workshop\, a predefined set of addressable instruments has been prepared for each instance of oscheat. They are structured into three functional sections reflecting core Musical building blocks: synthesizers for melodic and harmonic material\, sequencers for rhythmic organization\, and samplers for vocal and sound-based material. Additional functionality includes real-time MIDI recording and looping\, pitch mapping with support for alternative tunings\, spatialization\, and global macro controls for large-scale structural manipulation.\nFollowing a short system introduction\, participants engage in practical structured improvisation exercises exploring the capabilities of oscheat. In these scenarios\, they explore how shared control affects thematic development\, synchronicity\, polyphony\, and formal coherence in a networked music performance. The workshop examines how shared control reshapes authorship\, musical responsibility\, and aesthetic decision-making within an ensemble\, and which new possible music making strategies are emerging from such a system. \n  \nRequirements\nNo prior knowledge required; useful but not required is having some experience with playing improvised music and with sound synthesis;\nattendees can bring their own laptop to install a demo version of oscheat for local testing.\nThe demo version is available here. \n  \nWorkshop registration\nPlease register via Pretix in order to participate in the workshop. There are no additional costs.  \n  \nAbout the workshop facilitators\nMoritz Wesp lives in Cologne (GER) and plays trombone\, virtual trombone and other instruments that he designs\, programs and builds. As an improviser he is working with different ensembles like Mariá Portugal Erosao\, Matthias Muche’s Bonecrusher or Simon Rummel. Besides this he composes music and is part of the Audio-VR project Sona.\nMore about Moritz here. \nEric Haupt is a guitarist and composer working in experimental music and punk. He completed his Bachelor of Music at the HfMT Cologne in 2018. He is a founding member of the ensembles Now My Life Is Sweet Like Cinnamon and Lawn Chair\, as well as the initiator of the experimental game-show performance Sport1. His Music has been presented at festivals throughout Europe and collaborations include internationally renowned producers Olaf O.P.A.L. and Chris Coady. His punk compositions have been broadcast on international Radio stations such as BBC Radio 6 Music \nVictor Gelling is an improviser and composer who uses stringed instruments including but not limited to upright bass\, tenor banjo\, Pedalsteel- and Nonpedalsteel-Guitars in addition to pedals\, synthesizers and barely working self-coded computer programs to create sounds. Their work spans genres from jazz to noise to electric Cowboy songs to complex music\, which culminates in their large ensemble works with Trash & Post-Chaotic Music\, their alt-country/post-punk alias Slowklahoma\, solo works or their playing in the Jorik Bergman Trio.\nMore about Victor here. \nTogether they are forming the ensemble Now My Life Is Sweet Like Cinnamon and are working together in the interdisciplinary Gameshow project Sport1. \n 
URL:http://icmc2026.ligeti-zentrum.de/event/workshop-moritz-wesp-eric-haupt-victor-gelling-oscheat/
LOCATION:ligeti center\, Production Lab (10th floor)\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:13-05,Workshop
ORGANIZER;CN="ICMC HAMBURG 2026":MAILTO:info@icmc2026.ligeti-zentrum.de
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Amsterdam:20260512T213000
DTEND;TZID=Europe/Amsterdam:20260512T233000
DTSTAMP:20260613T120425
CREATED:20260421T150351Z
LAST-MODIFIED:20260512T081011Z
UID:10000068-1778621400-1778628600@icmc2026.ligeti-zentrum.de
SUMMARY:Club Concert 2C
DESCRIPTION:Club Concert 2C invites you to an extraordinary sonic experience in the state-of-the-art Production Lab of the ligeti center. On a specialized 20.8-channel system\, international artists unfold immersive sound worlds ranging from physical gesture to complex AI analysis.\nExperience the synergy of historical depth and futuristic technology—an evening in which the audience quite literally immerses itself in sound. \n  \nProgram Overview\n\n\nDinosaur\, Glitched! \nFernando Lopez-Lezcano \nFause\, Fause\nJules Rawlinson \nLive ‘Shō’ Coding – Algorithmic Improvisation of Aitake Harmonies\nAtsushi Tadokoro \nQuiet Catastrophe Unleashed\nNicola Casetta \nAgain\nJulian Green \nCosmologies 3\nAaron Einbond \nAIKYAM\nClaudia Robles Angel \n\n\n  \nAbout the pieces & the artists\nFernando Lopez-Lezcano: Dinosaur\, Glitched!  \nThis is another ditty to add to the Dinosaur Songbook\, a music composition and performance project that started when the COVID pandemic kick-started a round of modular synthesizer building. This was a return to my roots\, as I started my discovery of electronic sound by designing and building modular synths from scratch in the late 70’s and early 80’s. \n“Carlitos” is the small Eurorack synth filled with modular goodies that will be used in this performance. It will be helped\, as has become the norm\, by the miniature Kastle\, probably the best birthday present ever\, and the smallest dinosaur I have in my herd. Carlitos houses an eclectic mix of analog\, digital and hybrid modules that has been evolving over several years and many concerts. \nThis round of noises comes courtesy of continued experiments coding in the Droid voltage processor computer language. One addition has been an implementation of Rob Hordijk’s Rungler circuit. This is a “low frequency” Rungler as the Droid is not fast enough to process voltages at audio rates\, and while it will never sound like the original\, it does provide a never-ending cornucopia of chaotic behaviors. As it is software\, many additional features were added\, in part to further confuse the performer who has even more knobs and controls to handle\, with the same brain power as before. Many other sources of sound make up the piece\, from complex oscillators with multiple feedback paths to fingers scratching a built-in microphone\, to an emulation of the Radio Music module with additional sampled voices. Various granular synthesis systems play a constant role in the sound universe of the piece. \nAs always all sounds are piped through a Linux computer running SooperLoopy\, a SuperCollider program written by the composer that spatializes sounds dynamically in realtime using HOA (High Order Ambisonics)\, and includes asynchronous loopers with a granular synthesis core that can sample\, replay and process more screaming dinosaur layers than you can count. \nAbout the artist\nFernando Lopez-Lezcano was given a choice of instruments when he was a kid and liked the piano best. His dad was an engineer and philosopher and his mother loved biology\, music and the arts. He studied both music and engineering\, and in his creative artistic work he tries to keep art and science chaotically balanced. He has been working at CCRMA since 1993 and throws computers\, software algorithms\, engineering and sound into a blender\, serving the result over many speakers. He can hack Linux for a living\, and sometimes he likes to pretend he can still play the piano. \nHe built El Dinosaurio (an analog modular synth) from scratch more than 40 years ago\, and it still sings its modular songs. He also loves to distill music from pure software and uses computer languages as scoring tools to carve music from text. He returned to realtime performances with an ever growing modular synthesizer herd\, including the original El Dinosaurio. He was the Edgard-Varèse Guest Professor at TU Berlin in 2008 and has been teaching the “Sound in Space” course at CCRMA for quite a while. He has also likes designing and building “things”\, including Ambisonics microphones (the SpHEAR project) and 3d sound diffusion spaces (the Listening Room and Stage systems at CCRMA\, and our “portable” GRAIL concert speaker array). \nHe feels happiest when playing music and making weird noises\, even better when playing with friends\, and even better on stage. \n  \nJules Rawlinson: Fause\, Fause\nFause\, Fause (c. 7mins) is one scene from an interactive audiovisual work that brings together different strands of creative computing\, sound design and composition. The work combines elements of game audio\, computer music\, traditional Scots folk song and highly detailed virtual landscapes to create an immersive songscape where the player traces the deconstructed ghosts of a song that features heavily processed fragments of the traditional ballad Fause\, Fause sung by Scottish music specialist Lori Watson. These fragments are dispersed throughout the virtual landscape using mixed approaches of fixed and indeterminate elements to create pathways of sound\, sound pathways as desire lines (Bandt 2006)\, encouraging exploration and reflection. The result is a series of speculative sonic narratives that re-sound space and place through what Hernandez (2017) describes as “psycho-sonic cartography”. The work reconsiders electroacoustic soundscape in an interactive medium\, bringing together compositional\, cultural and environmental considerations and makes use of creative applications of game-audio technologies for non-gaming purposes. The work will be performed by the composer across a multichannel audio system to highlight the spatial character and timbral qualities of the work. \nAbout the artist\nJules Rawlinson (1969) is an audio-visual composer and working in solo and collaborative settings\, and Programme Director for Sound Design at The University of Edinburgh Recent outputs make innovative use of archival material and corpus-based aesthetics of transformation across interactives\, performances and fixed media works. \n  \nAtsushi Tadokoro: Live ‘Shō’ Coding – Algorithmic Improvisation of Aitake Harmonies\n“Live ‘Shō’ Coding” is an experimental performance that merges the ancient tradition of Japanese Gagaku with contemporary live coding. The title is a play on the homophone between the Japanese instrument “shō” (笙) and the English word “Show.” This pun encapsulates the work’s core intent: to reveal the internal logic of a millennium-old instrument through the transparent medium of real-time programming. \nThe shō is a mouth organ consisting of seventeen bamboo pipes. Unlike Western instruments that often prioritize melody\, the shō is primarily harmonic\, characterized by “aitake” (合竹)—six-note tone clusters that function as static blocks of timbre. Originating from the Chinese “sheng” of the Tang Dynasty\, the Japanese shō has remained structurally unchanged for over 1\,200 years. It serves as a rare instance of “frozen” historical sound\, preserved by the rigid rituals of court music. \nTechnically\, the performance is realized through TidalCycles and SuperCollider. The sound is not pre-recorded but generated via real-time synthesis. Crucially\, the system employs Pythagorean tuning rather than modern equal temperament to replicate the instrument’s pure resonance and distinct intervals. Within this digital environment\, “aitake” clusters are defined as algorithmic patterns\, enabling the performer to improvise with ancient harmonies using computational precision. \nThe musical narrative follows an evolutionary arc from the archaic to the modern. The piece begins with a faithful algorithmic reconstruction of traditional Gagaku aesthetics—static\, sustained\, and serene. As the code evolves\, the strict definitions of the “aitake” are deconstructed through stochastic functions\, rhythmic displacements\, and spectral shifts. Consequently\, the organic textures of bamboo dissolve into digital artifacts\, transforming sacred harmony into abstract soundscapes. \nUltimately\, “Live ‘Shō’ Coding” challenges our perception of time. It juxtaposes the cyclic\, non-linear time of Gagaku with the discrete\, clock-based time of the CPU. By subjecting ancient sounds to modern syntax\, the work fosters a dialogue where the “breath of the phoenix” is reimagined through the binary logic of the machine. \nAbout the artist\nAtsushi Tadokoro\nHe is a live coder and creative coder exploring the boundaries of sound and visual art. He serves as an associate professor at Maebashi Institute of Technology and a part-time lecturer at Tokyo University of the Arts and Keio University. \nBorn in 1972\, he creates musical works through algorithmic sound synthesis and performs live improvisations with sound and visuals using a laptop. In recent years\, he has also produced and internationally exhibited numerous audio-visual installation works. \nHis work has been selected for major international conferences\, including the International Computer Music Conference (ICMC) in 2025\, 2024\, 2015\, and 1996; the International Conference on Live Coding (ICLC) in 2025\, 2024\, 2020\, 2019\, 2016\, and 2015; and New Interfaces for Musical Expression (NIME) in 2016. \nHe teaches various courses on creative coding at the university level. His lecture materials\, publicly available on his website (https://yoppa.org/)\, serve as a valuable resource for numerous students and creators. \nHe is the author of several books\, including Beyond Interaction: A Practical Guide to openFrameworks for Creative Coding (BNN\, 2020)\, Performative Programming: The Art and Practice of Live Coding – Show Us Your Screens (BNN\, 2018)\, and An Introduction to Creative Coding with Processing: Creative Expression Through Code (Gijutsu-Hyohron\, 2017). \n  \nNicola Casetta: Quiet Catastrophe Unleashed\nQuiet Catastrophe Unleashed is a performance for solo live electronics based on an eight- channel dynamic feedback system. Informed by Stephen Wolfram’s notion that simple iterative rules can generate irreducible complexity\, the work investigates how minimal operations— modulated delays\, adaptive limiting\, nonlinear distortion\, and continuously evolving chaotic equations—produce sonic forms that cannot be predicted or reduced to their initial conditions. The system is activated by a single impulse and evolves through recursive transformations that amplify micro-instabilities into shifting textures and emergent structures. These processes resonate with Deleuze’s conception of becoming: sound as a field of continuous variation rather than a fixed object. The performer navigates this unstable environment in real time\, engaging with a machine whose behavior unfolds at the intersection of determinism and contingency. Quiet Catastrophe Unleashed operates on the edge of chaos\, where sonic order arises through the continual negotiation of instability. \nAbout the artist\nNicola Casetta is a computer musician\, live electronics performer\, and scholar. His work explores sound as a network of relationships—a complex\, interconnected phenomenon that unfolds in an immersive and inclusive way. Through live electronics\, he creates music that captures the essence of the here and now\, embracing spontaneity and the vitality of the moment. He uses sound as a medium to investigate new ways of interacting with both the environment and society\, creating spaces for reflection and transformation. His music has been perfomed at To listen To in Tourin (IT)\, SAG in Leicester (UK)\, CNMAT (Berkeley)\, Angelica Festival Bologna\, Festiva di Nuova Consonanza Roma (IT)\, Borealis in Bergen (NO)\, Festival DME in Lisbon (PT)\, Festival Zeit fur Neue Musik in Rockhenhausen (DE)\, Manifeste Ircam in Paris\, Ma/In in Matera (IT)\, 8th FKL Symposium(IT) \, NYCEMF\, ICMC in Athens (GR)\, XX CIM in Rome (IT)\, SoundKitchen (UK)\, Sweet Thunder Festival of Electro-Acoustic Music in San Francisco (US)\, UCSD Music – CPMC Theathre in San Diego (US) and Premio Phonologia in Milan among others. \n  \nJulian Green: Again\nAgain is a live electroacoustic performance structured as a stream of consciousness\, in which repeated physical gestures function as both material and form. The performer cycles through a limited set of recurring actions intended to “cradle” a fleeting\, beautiful moment; over time\, this repetition shifts from preservation toward compulsion\, foregrounding the tension between holding on and letting go. These gestural loops accumulate and cross thresholds that trigger new sonic layers\, including processed vocal statements\, musical textures\, and environmental sound events. Rather than presenting discrete movements\, the work unfolds through gradual intensification and release\, emphasizing how replay can simultaneously comfort and erode\, as memory morphs with each return. \nIn the latter portion of the performance\, a recorded spoken message introduces an explicit reflective frame\, calling for interpersonal awareness of desire and a move away from reliance on possessions in recognition of life’s ephemerality. Again uses repetition as a performative engine to examine attachment\, impermanence\, and the unstable fidelity of remembrance. \nProgram Notes: \npast lives Again. Lost\, but love lingers lackadaisically through lumbering leaps within another. Foregone are the chains that bind our sense of reason towards another hopeful realization into an unresolved calling. Gone are the worries of the mind that haunts our humanity to bind to desires towards our sense of self\, compressed within a fragment of our lifespan. Only to one day meet the people we cherished deeply\, degrading our memories\, morphing in and out of consciousness within every trickle of sorrow that sheds our being before returning to our \nAbout the artist\nJulian Green is a U.S.-based electroacoustic composer and performer focused on data-driven instruments and live electronics. He has participated in Hypercube Ensemble’s Cubelab workshop\, with works performed and recorded in the U.S. and internationally\, including Sonic Apparitions (Duino\, Italy). Notable works include Sound Waits\, Cherish the Space\, My Festering Synapses\, An Indeterminate Schism\, and We Don’t Unknow. His piece The Inconsistent Continuities was professionally recorded for Hypercube Ensemble and commissioned for the Kingler Electroacoustic Residency (KEAR) at Bowling Green State University. Recent projects include Breakthroughs (Wacom tablet)\, Again (GameTrak controller)\, and If We Could Forget It Gently Together: Vestige Series (custom 3D-printed gyro controller)\, realized at the University of Oregon. Green holds a BM in composition from Arkansas State University and an MM from Bowling Green State University\, and is pursuing a doctorate at the University of Oregon. Influences include Denis Smalley\, Michel Chion\, Trevor Wishart\, Hildegard Westerkamp\, Ryuichi Sakamoto\, and Elaine Lillios. \n  \nAaron einbond: Cosmologies 3\nCosmologies 3 situates the listener inside a virtual grand piano to experience its secret inner life. The piano interior\, recorded with a spherical microphone array\, is complemented by three-dimensional (3-D) field recordings of Paris’s Place Igor Stravinsky. These recordings are highlighted and underlined with computer synthesis using artificial intelligence (AI) to reproduce the spatial presence of acoustic instruments\, while the microcosm of the piano’s inner space expands larger-than-life. \nCosmologies 3 is part of a modular series of works that use AI to inform sound spatialization. The situated spatial presence of musical instruments has been well studied in the fields of acoustics and music perception research\, but so far has not been the focus of research on AI and music. Cosmologies seeks to “re-embody” recorded sound using data derived from natural acoustic phenomena in an immersive sonic environment where real and virtual sources blend seamlessly. Cosmologies 3 for Ambisonic fixed media may be performed on its own or directly following Cosmologies for piano and 3-D electronics\, with the fixed media work beginning as the live performer leaves the stage. Although the human–AI interaction in the fixed work is no longer live\, it remains as a trace of the work’s creation process\, refracting the human performer’s presence behind the spatial audio recordings (see Fig. 1). \nCosmologies is among the first works to connect audio descriptor analysis and corpus-based syn- thesis to 3-D spatialization using Higher-Order Ambisonics (HOA) and machine learning (ML). At the same time\, it is the first project connecting the computer programs Max\, Python\, and OM# (Bresson et al. 2017) with the associated packages Spat (Carpentier 2018) and Mubu (Schnell et al. 2009). These software tools are used to draw upon natural acoustic phenomena as source material for spatial sound derived from two sources: one is a 3-D microphone array\, the EM32 Eigenmike by mh acoustics (https://mhacoustics.com/products)\, a 32-channel array used to capture 3-D piano samples as well as ambient field recordings. The other source is generative spatial sound synthesis produced through ML of an existing large database of radiation measurements for acoustic instruments (Shabtai et al. 2017; Weinzierl et al. 2017). This database serves as a training set for ML models to control spatially rich 3-D patterns for electronic synthesis. These two sources of spatial sound are intentionally overlapped and fused so the listener cannot easily distinguish or segregate the sources. The aesthetic goal is to create a setting for curious and detailed listening\, where one may not discern the “sleight of hand” between the superposed 3-D spaces of the sample recordings and computer synthesis. \nAbout the artist\nAaron Einbond’s work explores the intersection of instrumental music\, field recording\, sound installation\, and interactive technology. He released portrait albums Cosmologies with the Riot Ensemble\, Without Words with Ensemble Dal Niente\, and Cities with Yarn/Wire and Matilde Meireles. His awards include a Giga-Hertz Förderpreis\, a Guggenheim Fellowship\, and artistic-research residencies at IRCAM and ZKM. He teaches music composition and technology at City St George’s\, University of London. \n  \n\n\n\nClaudia Robles Angel: AIKYAM\nAIKYAM is a real-time surround sound work for 1 performer and 5 to 6 participants (audience) inspired by Kuramoto’s mathematical model of the spontaneous order or synchronisation system in nature\, e.g. fireflies\, heart rates or humans clapping their hands together. The term AIKYAM is based on the Sanskrit word: ऐक्यम\, and it means unity or harmony. \nAbout the artist\nBorn in Bogotá (Colombia)\, living in Cologne (Germany). Composer\, sound and new media artist\, her work covers different aspects of visual and sound art\, extending from acousmatic and audio-visual compositions to interactive performances/installations using biomedical signals and AI (Artificial Intelligence).\nShe has been Artist-in-residence in several outstanding institutions around the globe. In 2022 was awarded with an honorary mention by the GIGA Hertz award at ZKM Center.\nHer work has been performed and exhibited worldwide e.g. at ZKM\, ISEA; KIBLA Centre Maribor\, CAMP Festival – 55 Venice Biennale Salon Suisse\, ICMC; New York City Electroacoustic Music Festival; NIME; STEIM; Harvestworks Digital Arts Center NYC\, Heroines of Sound Berlin; Audio Art Festival Cracow; MADATAC Madrid; Athens Digital Art Festival ADAF\, CMMAS Morelia; Beast FEaST Birmingham; ICST ZHdK Zurich; RE:SOUND Aalborg; Electric Spring Festival Huddersfield; AI Biennal Essen; at the Centre for International Light Art Unna and more recently at Acht Brücken Festival Cologne and at the Philharmonie Essen. \nwww.claudearobles.de \n\nVolunteers\nTechnical Director / Main Sound\nTade Lorenzen \nSound Assistant / Light\nBastian Weißenbach \nStage / Video\nIsay Ramirez \nProduction Manager\nJuliana Lüer \nProduction / Stage\nGianni Tamanini \n 
URL:http://icmc2026.ligeti-zentrum.de/event/club-concert-2c/
LOCATION:ligeti center\, Production Lab (10th floor)\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:12-05,Club Concert,Music
ORGANIZER;CN="ICMC HAMBURG 2026":MAILTO:info@icmc2026.ligeti-zentrum.de
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Amsterdam:20260511T213000
DTEND;TZID=Europe/Amsterdam:20260511T233000
DTSTAMP:20260613T120425
CREATED:20260421T145800Z
LAST-MODIFIED:20260512T080926Z
UID:10000067-1778535000-1778542200@icmc2026.ligeti-zentrum.de
SUMMARY:Club Concert 1C
DESCRIPTION:Immerse yourself in a 20.8-channel sound world: in the Production Lab of the Ligeti Center\, neural synthesis\, artificial intelligence\, and interactive visuals merge into an immersive live experience. International artists present innovative prototypes—from AI-augmented string instruments to dynamic graphic scores. \n  \nProgram Overview\nscanning\nKeisuke Yagisawa \nZwischenheit \nRiccardo Ancona \nKnitting\nBrian Lindgren \nSonic Memories: A Live Coding Performance with Machine-Learned Sound Fragments\nRiccardo Mazza \nGradient Noise: Animated Scores with Corresponding Data Streams\nJohn C.S. Keston \nFluid Ontologies\nNicola Leonard Hein and Viola Yip \nOn The Edge\nKasey Pocius \n\n  \nAbout the pieces & artists\nKeisuke Yagisawa: scanning \nThis video work explores the human perception of visual images. In response to art critic Clement Greenberg’s thesis about the immediacy and autonomy of painting\, philosopher Willem Flusser argues that a “scanning” process occurs when perceiving a two-dimensional work of art. This video work takes this thesis as its theme\, expressing the instantaneous phenomenon of a light bulb breaking as visual and acoustic variations. MAX and Processing were used for the video and audio processing. \nAbout the artist\nKeisuke YAGISAWA is an audiovisual artist. He studied electronic music\, video and visual art in Royal Academy of Art in the Hague(Netherlands)\, Tokyo University of the Arts(Japan) and had doctoral degree(DMA) in Kunitachi College of Music in Japan. His works have been presented at international conferences and festivals including ICMC\, NYCEMF\, SICEMF etc. Now he is working at Tamagawa University as an assistant professor for electronic music and technology art. \n  \nRiccardo Ancona: Zwischenzeit \n\nContemporary neural audio research frames “music understanding” as a computational task. What does it mean for a machine to listen and understand a sonic context? Zwischenheit (2025) is an audiovisual performance that aims at finding a speculative\, empirical\, situated answer. The projection shows the performer having an improvisational dialogue with an algorithmic system composed of an audio captioner and a local language model. While the sound piece unfolds\, it reveals a complex scenario made of overlapping soundscapes. The language model is prompted to interpret the music as it flows\, trying to provide a nuanced understanding of the sonic situation. The human performer\, on the other hand\, is both inquisitive and reflective: at which threshold does the language model begin to appear as an agent of mystification? What does agency without consciousness reveal about listening? The outcomes of the dialogue change at every performance\, as there is a certain degree of stochasticity in the model’s replies\, but they always point at critical aspects of sonic hermeneutics and computational cognition. Embodiment\, contingency\, and situatedness emerge as essential characteristics of human listening that contemporary neural networks cannot embed. Zwischenheit is thus an attempt at investigating the performative possibilities that emerge at the intersection between post-acousmatic music\, music information retrieval\, and generative AI through an analytical self-reflection. \nAbout the artist\nRiccardo Ancona is a sound artist and PhD researcher in musicology of algorithmic music at the University of Bologna. He studied at CREA (Frosinone) and at the Institute of Sonology (Den Haag)\, where he specialized in algorithmic improvisation. His research focuses on computational aesthetics\, archival study of computer music\, and the sociology of neural audio technologies. He also curates Miniature Recs. \n  \nBrian Lindgren: Knitting\nKnitting is a new work for the EV\, an augmented bowed string instrument that integrates IRCAM’s RAVE (Realtime Audio Variational autoEncoder) neural synthesis model. The composition explores how machine learning can extend the timbral vocabulary of a traditional gestural practice—not by imposing external sonic material\, but by folding the instrument’s own acoustic identity back through a neural lens. \nThe EV combines a 3D-printed body with four infrared optical pickups whose signals are processed by a Bela board and transmitted to a laptop running Pure Data. Each string controls an independent synthesis engine comprising convolution\, physical modeling\, granular processing\, reverb\, and ambisonic spatialization. The recent addition of RAVE introduces a self-referential pathway: the model was trained on four hours of the EV’s own recordings\, creating a system that listens to itself through learned representations of its sonic history. \nCentral to this integration is a control strategy that maps performance descriptors—fundamental frequency\, amplitude\, and spectral centroid—to specific dimensions of the model’s eight-dimensional latent space. By constraining each modulation source to a single latent dimension\, the relationship between gesture and neural response becomes legible: a shift in bow pressure or position translates into a navigable timbral trajectory rather than an opaque transformation. This approach distinguishes the EV from other RAVE-integrated instruments\, which often emphasize loop-based or tabletop interfaces rather than continuous bowed-string control. \nKnitting treats this latent space as a landscape of sonic possibility\, each dimension a potential resonance between physical gesture and synthesized response. The compositional process is less one of arranging fixed materials than of cultivating emergent textures—drawing out sonic filaments\, crossing and interlacing them\, balancing tensions across the tapestry. The neural model functions as a meta-resonator: a parallel pathway that refracts the instrument’s timbral identity through an alternate causal route\, revealing aspects of its sound that remain latent in conventional electroacoustic processing. \nThe work demonstrates how neural synthesis can be embedded within a hybrid instrument ecology\, extending expression beyond pitch and amplitude to make performance descriptors direct agents of timbral transformation. By grounding latent navigation in the acoustic features of bowed-string technique\, Knitting positions machine learning not as a replacement for embodied practice but as an expansion of its expressive range. \nAbout the artist\nBrian Lindgren (1983) is a composer\, researcher\, violist\, and instrument builder whose work explores the convergence of acoustic performance and digital synthesis through the EV\, a hybrid string instrument integrating lutherie and embedded computing. \nHis compositions and research have been featured at the International Computer Music Conference (ICMC)\, New Interfaces for Musical Expression (NIME) conference\, Conference on Neural Information Processing Systems (NeurIPS)\, Society for Electro-Acoustic Music in the United States (SEAMUS)\, IRCAM Forum\, and International Conference on Auditory Display (ICAD)\, as well as published in Organised Sound. His work has been performed by ensembles including HYPERCUBE\, LINÜ\, Popebama\, and Tokyo Gen’on Project. \nThe EV was a finalist in the 2026 Guthman Musical Instrument Competition and used to compose ‘two tales from the shadows of the grid’ which won first place at the IEEE Big Data 2025 3rd Workshop on AI Music Generation Competition. \nLindgren holds an MFA in Sonic Arts from Brooklyn College (Subotnick\, Geers\, Gimbrone)\, a BA from the Eastman School of Music (Graham)\, and is pursuing a PhD at the University of Virginia (Burtner). \n  \nRiccardo Mazza: Sonic Memories: A Live Coding Performance with Machine-Learned Sound Fragments \nDrawing from Henri Bergson’s concept of *durée* and Deleuze’s rhizomatic models\, “Sonic Memories” reimagines memory not as a linear chronological archive\, but as a stratified field of coexisting planes. In this live coding performance\, autobiographical sound fragments—from mechanical gears to lagoon soundscapes and fragile voices—are liberated from their timeline and reorganized by an autoencoder into a non-hierarchical\, navigable map. \nThe performance begins with the simple act of loading a personal audio file—a field recording from a journey\, a voice memo\, a musical fragment—into a computational system that immediately begins to analyze and reorganize these sonic memories according to its own logic. \nOn stage\, the audience sees everything: the code acting in real-time\, a visual map where memories become points in space\, oscilloscopes showing the transformation of sound waves. This transparency is essential—there is no mystification of the technological process\, but rather an invitation to witness the negotiation between human remembering and algorithmic interpretation. \nThe performer navigates this latent space using SuperCollider and FluCoMa\, triggering both the original “concrete” traces and their AI-generated “distorted echoes.” The algorithm serves not as an autonomous agent\, but as a refracting lens\, forcing the performer to negotiate between faithful recall and neural hallucination. The result is a fragile dialogue between the fixity of the past and the malleability of the present\, exploring how computational tools can actualize memory as a living\, reconstructive act. \nThe work asks: How do we perform memory in an age of machine learning? Not by having machines remember for us\, but by creating dialogues with computational systems that reorganize our experiences according to their own logic\, forcing us to rediscover our own histories through unfamiliar maps. \nAbout the artist\nRiccardo Mazza (Turin 1963). Composer\, multimedia artist\, and faculty member at the Scuola di Alto Perfezionamento Musicale di Saluzzo. He collaborates with SMET (Electronic Music School) at the Conservatorio di Torino and the Conservatorio Ghedini in Cuneo\, and is internationally recognized for his research in psychoacoustics and spatial audio.\nIn 1997 he began a collaboration with Franco Battiato\, focusing on new technologies for sound. Between 1999–2000 he created the Renaissance SFX library\, the first Dolby Surround encoded spatial effects and field recording collection for cinema and television. Later developed SoundBuilder\, software for object-based surround design presented at AES 2003 in San Francisco\, which anticipated Dolby Atmos.\nHe founded Interactive Sound in 2001\, a research studio dedicated to multimedia exhibitions and immersive installations\, and in 2003 patented a psychoacoustic model of “sleep waves.” With Laura Pol\, he co-founded Project-TO (2015)\, an electronic and visual project that has released four albums and appeared at major festivals including TFF\, TJF\, Robot\, Share Festival.\nSince 2018\, he directs Experimental Studios in Turin\, one of Europe’s leading Dolby Atmos recording facilities. His current project Sonic Earth explores environmental sonification and algorithmic composition\, and has been presented internationally at ICMC 2025 in Boston\, FARM/SPLASH 2026 in Singapore\, SBCM 2025 (Brazil)\, IEEE 2025 (L’Aquila). \n  \nJohn C.S. Keston Gradient Noise: Animated Scores with Corresponding Data Streams\nSince 2019 I have been composing animated graphic scores for ensembles and soloists. These generative works are projected for both the performers and audience to experience. Custom software runs during the performance to create the computer graphics and geometric forms. Rules are established on how the forms are read\, but improvisation and the emotional response of the performer still play an integral part in each piece. Fixed media of this work does not suffice because it lacks the realtime\, generative\, and participatory aspects that create surprise and challenges for the performers. \nMore recently I began composing scores that not only generate animated visuals\, but also stream corresponding MIDI data that impacts the timbre and signal processing of the electronic instruments used by the performers. The instruments are either hardware based synthesizers or virtual instruments within a DAW such as Ableton Live. One of my recent compositions applies these streams of data to four layers of FM synthesis engines running within the Dirtywave M8\, a technically advanced\, modern\, hardware tracker. \nMy newest work in progress\, Gradient Noise\, translates values generated by the Perlin noise algorithm into independent layers of seamless loops repeating at variable intervals. These loops are visualised as geometric forms\, abstract visualisations\, and evolving structures. The data generated is innovative because although aleatoric\, the values can be tuned to range between slowly moving gradients or rapid\, angular forms. When the sound and visuals are synchronized the performer responds not only to the animation but also to the changes in the timbre of their instruments. \nThe debut of Gradient Noise will address the themes of Innovation\, Translation\, and Participation by rethinking the relationships between musicians and machines. By translating the properties of n-dimensional Perlin noise into a musical language\, the piece presents a unified ecosystem with coordinated timbres and geometric forms. The innovation lies in generating a living environment that requires active participation and improvisation in contrast to static notation. Ultimately\, the work presents a contemporary model for computer music where the performer does not simply follow a score\, but negotiates a path through a responsive\, multi-sensory experience. \nAbout the artist\nJohn C.S. Keston is an award winning transdisciplinary artist reimagining how music\, video art\, and computer science intersect. His work both questions and embraces his backgrounds in music technology\, software development\, and improvisation leading him toward unconventional compositions that convey a spirit of discovery and exploration through the use of graphic scores\, chance and generative techniques\, analog and digital synthesis\, experimental sound design\, signal processing\, and acoustic piano. Performers are empowered to use their phonomnesis\, or sonic imaginations\, while contributing to his collaborative work. Keston founded the sound design resource\, AudioCookbook.org\, where you will find articles and documentation about his projects and research. \nJohn has spoken\, performed\, or exhibited original work at SEAMUS (2025)\, Radical Futures (2024)\, New Interfaces for Musical Expression (NIME 2022)\, the International Computer Music Conference (ICMC 2022)\, the International Digital Media Arts Conference (iDMAa 2022)\, International Sound in Science Technology and the Arts (ISSTA 2017-2019)\, Northern Spark (2011-2017)\, the Weisman Art Museum\, the Montreal Jazz Festival\, the Walker Art Center\, the Minnesota Institute of Art\, the Eyeo Festival\, INST-INT\, Echofluxx (Prague)\, and Moogfest. In 2017 he was commissioned by the Walker Art Center to compose music for former Merce Cunningham. He has appeared on more than a dozen albums\, solo albums\, and collaborative works. \n  \nNicola Leonard Hein and Viola Yip: Fluid Ontologies\nIn “Fluid Ontologies”\, Transsonic (Nicola Leonard Hein and Viola Yip) continues to expand their intermedial artistic practice in performances. For this project\, they developed their laser feedback instruments\, made of two 3D-printed handheld controllers and a backpack with an embedded DSP system running on a Bela microcomputers and programmed in SuperCollider\, as well as laser drivers. Using the sound generated by the Bela\, the lasers are modulated\, effectively operating them as opto-electrical oscillators. Solar panels are used as microphones to pick up the sound that is modulated onto the lasers\, creating feedback circuits. This enables the mediality of feedback through light connection to be explored in ways that are entirely different from feedback circuits working in the audio domain only. Fluid Ontologies explores the embodiment and situatedness of musical performances through audiovisual instruments in a distinctive manner. By incorporating multichannel spatialization\, Transsonic extends the spatial dimensions\, both sonically and visually\, creating a unique audiovisual experience. The project explores and defines new concepts of the instrumentality of light in audio circuits\, putting space\, body\, technology\, and instruments into one dynamic feedback system\, exploring forms of cybernetic and transmedial modes of listening\, as well as the emerging dances of agency. \nAbout the artists\nDr. Nicola L. Hein is a sound artist\, guitarist\, composer\, researcher\, programmer\, and professor of Sound Arts and Creative Music Technology at the University of Music Lübeck.\nHe works with A.I.-assisted human-machine interaction\, postdigital lutherie\, intermedia\, sound installations\, augmented reality\, network music\,and spatial audio. His works have been realised in more than 30 countries\, at festivals such as MaerzMusik Festival\, Ars Electronica\, Sonica Festival\, Experimental Intermedia etc.\nhttps://nicolahein.com/ \nDr. Viola Yip is an experimental performer\, sound artist and instrument builder.\nHer work have been presented and supported by places such as Stanford University\, UC Berkeley\, Harvard University\, Cycling ‘74 Expo\, Hong Kong Arts Center\, Academy of Media Arts Cologne\, Academy of the Arts Berlin\, KTH Royal Institute of Technology Sweden\, Elektronmusikstudion EMS Stockholm\, NOTAM Oslo\, Arter Museum Istanbul\, Serralves Museum of Contemporary Arts Porto and Pinakothek der Moderne in Munich.\nhttps://www.violayip.com/ \n  \nKasey Pocius: On The Edge \nOn the Edge is an audiovisual work for video\, T-Stick and surround sound. This audiovisual work explores sounds and images of objects often on the edges of perception our perceptions\, as well as processing and results from edge cases in musical algorithms and technology. \nThe piece consists of four interlayered vignettes\, exploring the behaviour and textural qualities of various edge and peak detection algorithms to create the fixed media. These files are then used for the corpus for the granular synthesis controlled by the T-Stick. The gestural data from the T-Stick is sent from Max to Ossia\, where it is used to manipulate the treatment of the video clips in real-time. \nThe technical aspects of the work consist of a fixed-media ambisonic file\, with real-time manipulation of video clips (in Ossia Score) and multichannel granular synthesis (in Max) controlled by the T-Stick. \nAbout the artist\nKasey Pocius is a gender-fluid intermedia artist and researcher based in Montreal\, teaching at Concordia and active with CIRMMT\, IDMIL\, LePARC\, and GRMS. They create electroacoustic and audiovisual works that explore interactive electronics\, spatial sound and collaborative improvisation\, with pieces programmed globally from DIY spaces to Harvard. \n  \n\nVolunteers\nTechnical Director / Main Sound\nTade Lorenzen \nSound Assistant / Light\nBastian Weißenbach \nStage / Video\nIsay Ramirez \nProduction Manager\nJuliana Lüer \nProduction / Stage\nGianni Tamanini \n 
URL:http://icmc2026.ligeti-zentrum.de/event/club-concert-1c/
LOCATION:ligeti center\, Production Lab (10th floor)\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:11-05,Club Concert,Music
ORGANIZER;CN="ICMC HAMBURG 2026":MAILTO:info@icmc2026.ligeti-zentrum.de
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