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X-WR-CALNAME:ICMC HAMBURG 2026
X-ORIGINAL-URL:http://icmc2026.ligeti-zentrum.de
X-WR-CALDESC:Events for ICMC HAMBURG 2026
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DTSTART;TZID=Europe/Amsterdam:20260512T160000
DTEND;TZID=Europe/Amsterdam:20260512T180000
DTSTAMP:20260423T074823
CREATED:20260421T123923Z
LAST-MODIFIED:20260421T200523Z
UID:10000170-1778601600-1778608800@icmc2026.ligeti-zentrum.de
SUMMARY:Workshop | Thomas Meckel et al.: SONA – Audio-VR
DESCRIPTION:Virtual Reality technologies remain largely inaccessible to blind and visually impaired People due to their strong reliance on visual interfaces. At the same time\, blind people possess highly developed skills in spatial orientation and navigation through sound. SONA takes this contradiction as its starting point and investigates how VR can be reconceptualized as an inclusive medium by utilising spatial audio as a primary navigation and interaction tool.\nSince 2023\, SONA has developed Audio-VR works in close collaboration with blind and visually impaired communities in Cologne and North Rhine-Westphalia. This work has produced two formats: SONA – Seeing Sound\, a large-scale performative VR installation in complete darkness\, where visitors navigate a motion-captured space using spatial audio\, sensory shoes\, and voice commands\, guided by a blind performer; and SONA – Diving in the Dark\, a mobile Audio-VR game in which players explore a virtual underwater world — guided entirely by 3D sound — using a smartphone and Headphones with head-tracking as a display-free VR headset.\nFrom a technical perspective\, the workshop addresses spatial audio not as an immersive effect but as a functional interface for navigation and interaction. We will discuss the Audio-VR navigation tools developed within the project — including virtual echolocation\, a virtual audio cane\, and virtual wall membranes — and the design decisions behind them. The technical stack (Unity\, Wwise/Audiokinetic\, head-tracking via smartphone sensors\, voice recognition and microphone input) will be presented alongside the iterative research process and our inclusive worldbuilding methods.\nThe workshop combines a presentation and discussion of the artistic and technical background with a hands-on opportunity to test SONA – Diving in the Dark. \nMore about SONA here.\nSONA Film here. \nRequirements\nNone \nAbout the workshop facilitators\nThomas Meckel. Media artist\, game designer\, and musician. His interactive cinema performance Solaris has been presented internationally. Together with Tobias Thomas\, he curates the concert series Round at the Cologne Philharmonic. He studied Media Arts at the Academy of Media Arts Cologne\, Cultural Studies in Lüneburg\, and Applied Theatre Studies in Giessen. Since 2023\, he has been developing concepts for SONA and moderating its artistic realization. \nDennis Scheiba. Music informatician and Software developer from Cologne. He holds a Bachelor’s degree in Mathematics and a Master’s degree in Sound and Reality (Robert Schumann University of Music\, Düsseldorf). A core developer of the music software SuperCollider\, he has been a research and artistic assistant at the Robert\nSchumann University of Music Düsseldorf since 2023\, working in the field of artificial intelligence and Musical practice. At SONA\, he contributes expertise in AI\, sound\, and interface development—particularly for the AI seagull character and custom text-to-speech systems. \nMoritz Wesp. Game designer\, trombonist\, and media artist. As a trombonist\, he performs internationally with ensembles such as Matthias Muches’ Bonecrusher and Mariá Portugal’s Erosão. He develops his own electronic instruments (including a virtual trombone) and programs interactive music games. Moritz studied at the Lucerne School of Music and at the Cologne University of Music and Dance. \n 
URL:http://icmc2026.ligeti-zentrum.de/event/workshop-thomas-meckel-et-al-sona-audio-vr/
LOCATION:ligeti center\, 9th floor\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:12-05,Workshop
ORGANIZER;CN="ICMC HAMBURG 2026":MAILTO:info@icmc2026.ligeti-zentrum.de
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DTSTART;TZID=Europe/Amsterdam:20260513T110000
DTEND;TZID=Europe/Amsterdam:20260513T130000
DTSTAMP:20260423T074823
CREATED:20260421T123032Z
LAST-MODIFIED:20260421T123054Z
UID:10000169-1778670000-1778677200@icmc2026.ligeti-zentrum.de
SUMMARY:Workshop | Dennis Scheibe & Julian Rohrhuber: User = Developer: How to contribute to SuperCollider development
DESCRIPTION:SuperCollider\, being a free and open-source project\, stands in contrast to non-open projects in that it doesn’t impose technical and legal barriers to users accessing and modifying its inner workings.\nRather than a strict separation\, this allows for a gradient between user and developer. There are still\, however\, technical and social complexities involved in contributing to such a big project\, which this workshop seeks to address.\nIt will guide through the landscape of the SuperCollider project\, easy passages as well as dense forests\, and show how to participate in development\, at all levels\, with or without coding.\nWith this workshop\, we hope to invite participation and spread knowledge about the interesting experience of maintaining and extending a widely used computer music language. \nRequirements\nNone \nAbout the workshop facilitators\nDennis Scheiba is an artistic and research associate at the Robert Schumann Hochschule Dusseldorf. He works as a ¨composer\, live coder\, and audio-visual artist with a Special interest in multi-spatiality and streaming technologies. He has performed at MIT\, Johns Hopkins University\, ZKM\, KUG\, and IRCAM. Scheiba has a background in mathematics and machine learning and currently researches on audio-only VR environments\, JIT-compilation in DSP environments\, WebRTC streaming\, and packaging of audioprojects. He has co-managed the two most recent Releases of SuperCollider\, versions 3.14 and 3.15. \nJulian Rohrhuber works in contemporary media theory that bridges philosophy\, informatics\, anthropology and art. As a professor at the Robert Schumann Hochschule in Düsseldorf he has established the subject of epistemic media\, which aims to ground research independent of the distinction between science and art. For the last two decades\, he has been involved in the development of computer languages for experimental programming and music informatics\, such as SuperCollider and TidalCycles. Publications are concerned with diverse topics like the history of programming and mathematics\, patents and algorithms\, art theory\, philosophy of science\, live coding\, sonification\, and realism in documentary film. Recent texts address philosophy of time\, algorithmic causality\, and the citizenship of abstract entities. \n 
URL:http://icmc2026.ligeti-zentrum.de/event/workshop-dennis-scheibe-julian-rohrhuber-user-developer-how-to-contribute-to-supercollider-development/
LOCATION:ligeti center\, 9th floor\, Veritaskai 1\, Hamburg\, 21079\, Germany
CATEGORIES:13-05,Workshop
ORGANIZER;CN="ICMC HAMBURG 2026":MAILTO:info@icmc2026.ligeti-zentrum.de
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